General Notes #
This example doesn’t assume the use of automated procedures but instead a human referee.
If a group in a Picaresque has an R value of
Nx, their R is equal to the number of members in the
N. For example, a 2x Group with 3 members has a starting R of 6.
For every 100GP retrieved as a group, +1XP for all Adventurers. for every 50gp an Adventurer takes for themself, +1XP.
For all other Group-based XP, all XP is split evenly amongst the Adventurers.
Running Fever Black Mountain #
To make the constitution save vs the fever, each Adventurer must roll 1d6 under their T.
|Centipede Men (Light Cavalry)||5+ / 4+ / 5+||5+ / 10"||- / - / -||x / 4+||3||Defiant, Stealthy, Move Freely||1 each|
|Crimson Monks (Heavy Foot)||5+ / 3+ / 4+||5+ / 6"||6+ / 5+ / 6"||2x / 4+||3||Offensive, Throwers, Well-Armed||2 each|
|Black-Eyed Children (Light Foot)||6+ / 4+ / 4+||5+ / 8"||- / - / -||x / 4+||2||Offensive, Vicious||1 each|
|Mulsevnious† (Heavy Beast)||5+ / 3+ / 6+||6+ / 10"||- / - / -||18 / 3+||4||Reckless, Terrifying, Apprentice‡, Unerring||12|
† Mulsevnious regains 2R per hour and can only die if his body is burned.
‡ Mulsevnious knows Confuse, Obscure, and Projectile.
There actually didn’t seem to be much in the way of work to convert Nate’s excellent short dungeon for Flagrant Picaresque–I’m not sure this is a perfect example, but it should be playable.
I’d love to hear your thoughts!