Faroe

Lundtorpe #

Hlif has 5 Fame and 15 Glory. The Footmen have 10 Glory. The Skirmishers have 5 Glory. The Boats have 0 Glory.

If using the Routine Procedures, the forces of Lundtorpe are Guarded.

Hlif #

Hlif fights as a Champion. She rolls 4d6 to hit.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / -44+3Champion, Challenger

Axlarhagi #

Hunbogi has 40 Fame and 20 Glory. Æstrid has 15 Fame and 10 Glory. The Armoured Footmen have 20 Glory. The Footmen have 15 Glory. The Skirmishers have 10 Glory and always fight in Large Groups. The Karvi have 20 Glory. The Boats have 0 Glory.

Hunbogi #

Hunbogi fights beside a Group of Armoured Footmen as Captain. He has the Fame traits Competent, Clever, and Generous. When joined to the Armoured Footmen, the Group rolls 16d6 to hit and have +4 when testing Resolve. When Duelling, Hunbogi rolls 12d6 to hit.

ModeMEMOMIFSRTTraits
Armoured Footmen6+ / 4+ / 5+5+ / 6”6+ / 5+ / 6”164+3Shieldwall
Duelling5+ / 5+ / 5+5+ / 6”6+ / 5+ / -84+3-

Æstrid #

Æstrid fights beside a Group of Armoured Footmen. She has the Fame traits Competent and Clever. When joined to the Armoured Footmen, the Group rolls 15d6 to hit and have +3 when testing Resolve. When Duelling, Æstrid rolls 6d6 to hit.

ModeMEMOMIFSRTTraits
Armoured Footmen6+ / 4+ / 5+5+ / 6”6+ / 5+ / 6”154+3Shieldwall
Duelling5+ / 5+ / 5+5+ / 6”6+ / 5+ / 12”64+3-

Hlodvir the Blooded #

Hlodvir has 0 Fame and 30 Glory. He fights as a Champion and rolls 15d6 to hit.

MEMOMIFSRTTraits
5+ / 4+ / 4+5+ / 8”6+ / 5+ / -104+3Champion, Challenger

Goblin Lair #

The Goblins do not have a Captain and have 0 Glory. They fight in Small (8 Goblin) and Large (16 Goblin) Groups.

If using the Routine Procedures, the Goblins are Incompetent unless they have been united by a Captain.

SizeMEMOMIFSRTTraits
Small6+ / 5+ / 5+5+ / 8”- / - / -45+2Cowardly, Nimble, Vicious
Large6+ / 5+ / 5+5+ / 8”- / - / -85+2Cowardly, Nimble, Vicious

Haubrekker #

Thorgerd has 5 Fame and 5 Glory. The Footmen have 5 Glory. They Skirmishers and Boat have 0 Glory.

If using the Routine Procedures, the forces of Haubrekker are Cautious.

Thorgerd #

Thorgerd fights beside the Group of Footmen. She has the Competent Fame trait. When joined to the Footmen, the Group rolls 8d6 to hit and have +1 when testing Resolve. When Duelling, Thorgerd rolls 2d6 to hit.

ModeMEMOMIFSRTTraits
Footmen6+ / 5+ / 5+5+ / 8”6+ / 5+ / 6”84+2Defensive, Shieldwall
Duelling5+ / 5+ / 5+5+ / 8”6+ / 5+ / -24+3

Fullsteinn #

Ingjald has 3 Fame and 3 Glory. The Footmen have 5 Glory.

If using the Routine Procedures, the forces of Fullsteinn are Incompetent.

Ingjald #

Ingjald fights as a Champion and rolls 9d6 to hit.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / -64+3Champion, Challenger, Reckless

Klaholm #

Skap has 3 Fame and 10 Glory. The Footmen, Skirmishers, and Boats have 0 Glory.

If using the Routine Procedures, the forces of Fullsteinn are Bold.

Skap #

Skap fights as a Champion and rolls 6d6 to hit.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / -64+2Champion, Challenger

Uluum’s Fastness #

Uluum has 30 Fame and 0 Glory. Their Honor Guard has 35 Glory. The Skeletons have 5 Glory and fight in Groups of 10.

If using the Routine Procedures, Uluum’s forces are Arcane.

Uluum #

Uluum rolls 4d6 to hit.

MEMOMIFSRTTraits
5+ / 6 / 65+ / 8”6+ / 5+ / -84+4Caster, Terrifying

Honor Guard #

MEMOMIFSRTTraits
5+ / 4+ / 5+5+ / 6”-124+3Unfeeling, Vicious

Skeletons #

MEMOMIFSRTTraits
6+ / 5+ / 65+ / 8”-124+2Unfeeling

Malmberget #

Ljot has 30 Fame and 25 Glory. The Armoured Footmen have 20 Glory. The Footmen have 15 Glory. The Skirmishes have 10 Glory and always fight in Large Groups.

If using the Routine Procedures, the forces of Malmberget are Cautious.

Ljot #

Ljot fights beside a Group of Armoured Footmen as Captain. She has the Fame traits Likable, Willing, and Passionate. When joined to the Armoured Footmen, the Group rolls 16d6 to hit, have +4 when testing Resolve, and have the Unbreakable Byname. When Duelling, Ljot rolls 8d6 to hit.

ModeMEMOMIFSRTTraits
Armoured Footmen6+ / 4+ / 5+5+ / 6”6+ / 5+ / 6”164+3Shieldwall
Duelling5+ / 5+ / 5+5+ / 6”6+ / 5+ / -84+4-

Elf-Cave #

The Elves have no Captain, 3 Fame, and 15 Glory. They fight in Groups of 4 and have the Swiftfeet Byname.

If using the Routine Procedures, the Elves are Guarded.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / 12”64+2Elusive, Nimble

The Pit #

The Ghouls have no Captain, 0 Fame, 5 Glory, and fight in Groups of 8.

If using the Routine Procedures, the Ghouls are Ferocious.

MEMOMIFSRTTraits
5+ / 4+ / 5+5+ / 8”-124+2Reckless, Vicious

Malmberget Mine #

The Orcs of the fort have no one Captain and 10 Glory. They fight in Groups of 8 worth 6 points each and roll 16d6 to hit. If challenged to a Duel, an elder orc may fight. If they do, they roll 12d6 to hit.

If using the Routine Procedures, the Orcs are Ferocious.

ModeMEMOMIFSRTTraits
Warband6+ / 4+ / 5+5+ / 8”6+ / 5+ / 6”164+1Reckless
Duelling5+ / 5+ / 5+5+ / 6”6+ / 5+ / -84+3-

Haugr #

Hundi has 0 Fame and 5 Glory. The Skirmishers have 0 Glory and always fight in Small Groups.

If using the Routine Procedures, the forces of Haugr are Cautious.

Hundi #

Hundi fights beside a Group of Skirmishers as Captain. When joined to the Skirmishers, the Group rolls 9d6 to hit and has +3 when testing Resolve. When Duelling, Hundi rolls 6d6 to hit.

ModeMEMOMIFSRTTraits
Skirmishers6+ / 5+ / 5+5+ / 8”6+ / 5+ / 12”75+1Elusive, Nimble
Duelling5+ / 5+ / 5+5+ / 6”6+ / 5+ / -64+2-

Gnoll Keep #

The Gnoll Captain has 10 Fame and 35 Glory. The Gnolls have 30 Glory and fight in Groups of 8.

The Gnoll Captain fights as a Champion and rolls 8d6 to hit. They have the [Fame Traits] Willing and Brave. They have earned the Berserker Byname.

If using the Routine Procedures, the Gnolls are Bold.

ModeMEMOMIFSRTTraits
Gnolls6+ / 4+ / 5+5+ / 8”6+ / 5+ / 6”164+3Shieldwall
Captain5+ / 5+ / 5+5+ / 6”6+ / 5+ / -84+3-

Fort Kalbrekka #

Kraki has 5 Fame and 20 Glory. The Armoured Footmen have 15 Glory. The Footmen have 10 Glory. The Skirmishers have 5 Glory.

If using the Routine Procedures, the forces of Fort Kalbrekka are Bold.

Kraki #

Kraki fights beside a Group of Armoured Footmen as Captain. He has the Likable Fame trait. When joined to the Armoured Footmen, the Group rolls 15d6 to hit, have +3 when testing Resolve, and have the Boar’s Tusk Byname. When Duelling, Kraki rolls 8d6 to hit.

ModeMEMOMIFSRTTraits
Armoured Footmen6+ / 4+ / 5+5+ / 6”6+ / 5+ / 6”154+3Shieldwall
Duelling5+ / 5+ / 5+5+ / 6”6+ / 5+ / 6”64+3-

Osvig the Whip #

Osvig has 0 Fame and 20 Glory. He fights as a Champion and rolls 12d6 to hit with his sling, 8d6 in melee.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / 18”84+3Champion, Challenger

Volle #

Larsa has 2 Fame and 25 Glory. The Skirmishers have 10 Glory.

If using the Routine Procedures, the forces of Fort Volle are Cautious.

Larsa #

Larsa fights as a Champion and rolls 8d6 to hit (14d6 when Duelling). He has the Cloak Dancer Byname.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / 12”84+2Champion, Challenger

Turnholm #

Raghild has 1 Fame and 5 Glory. The Footmen have 5 Glory. The Skirmishers have 0 Glory and always fight in Small Groups.

If using the Routine Procedures, the forces of Fort Volle are Guarded.

Raghild #

Raghild fights beside a Group of Footmen as Captain. When joined to the Footmen, the Group rolls 8d6 to hit and has +2 when testing Resolve. When Duelling, Raghild rolls 4d6 to hit.

ModeMEMOMIFSRTTraits
Footmen6+ / 5+ / 5+5+ / 8”6+ / 5+ / 6”84+2Defensive, Shieldwall
Duelling5+ / 5+ / 5+5+ / 8”6+ / 5+ / 6”24+2

Hring the Drowned #

Hring has 5 Fame and 25 Glory. The Skeletons have 5 Glory and fight in Groups of 10 worth 4 points.

Hring fights as a Champion and rolls 10d6 to hit. The Skeletons roll 12d6 to hit.

If using the Routine Procedures, Hring’s forces are Guarded.

ModeMEMOMIFSRTTraits
Skeletons6+ / 5+ / 5+5+ / 8”-124+2Unfeeling
Hring5+ / 5+ / 5+5+ / 6”-84+3Champion, Challenger

Goblins Victorious #

The Goblins do not have a Captain and have 0 Glory. They fight in Small (8 Goblin) and Large (16 Goblin) Groups.

If using the Routine Procedures, the Goblins are Incompetent unless they have been united by a Captain.

SizeMEMOMIFSRTTraits
Small6+ / 5+ / 5+5+ / 8”- / - / -45+2Cowardly, Nimble, Vicious
Large6+ / 5+ / 5+5+ / 8”- / - / -85+2Cowardly, Nimble, Vicious

Hoveringen #

Thorgærd has 0 Fame and 1 Glory. The Skirmishers have 0 Glory and always fight in Small Groups.

If using the Routine Procedures, Hoveringen’s forces are Cautious.

Thorgærd #

Thorgærd fights as a Champion and rolls 3d6 to hit.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / -24+2Champion, Challenger

Borg #

Vagn has 60 Fame and 70 Glory. The Armoured Footmen have 50 Glory. The Footmen have 40 Glory. The Skirmishers have 30 Glory. The Skeid have 60 Glory. The Snekkja have 50 Glory. The Karvi have 25 Glory. The Boats have 5 Glory.

If using the Routine Procedures, Borg’s forces are Guarded.

Vagn #

Vagn fights beside a Group of Armoured Footmen as Captain. He has the Fame traits Competent, Clever, Generous, and Implacable. He has earned the Witch-Breaker Byname. When joined to the Armoured Footmen, the Group rolls 18d6 to hit and has +6 when testing Resolve. The Group has the Boar’s Tusk and Unbreakable Bynames. When Duelling, Vagn rolls 18d6 to hit.

ModeMEMOMIFSRTTraits
Armoured Footmen6+ / 4+ / 5+5+ / 6”6+ / 5+ / 6”184+3Shieldwall
Duelling5+ / 5+ / 5+5+ / 6”6+ / 5+ / -124+3Caster-Bane

Holmlaug’s Bandits #

Holmlaug has 10 Fame and 20 Glory. The Bandits have 10 Glory and fight in Groups of 9 worth 5 points each.

Holmlaug fights as a Champion and rolls 8d6 to hit. The Bandits roll 12d6 to hit.

If using the Routine Procedures, Borg’s forces are Bold.

NameMEMOMIFSRTTraits
Holmlaug5+ / 5+ / 5+5+ / 8”6+ / 5+ / 12”84+2Champion, Challenger
Bandits6+ / 5+ / 5+5+ / 8”6+ / 5+ / 6”104+3Shieldwall

Forest Orcs #

The Orcs of the forest have no known Captain and 5 Glory. They fight in Groups of 8 worth 4 points each.

If using the Routine Procedures, the Orcs of the fort are Cautious.

MEMOMIFSRTTraits
6+ / 5+ / 65+ / 8”6+ / 6 / 6”84+2-

Grindheim #

Svala has 3 Fame and 15 Glory. The Footmen have 5 Glory. The Skirmishers have 0 Glory and always fight in Small Groups. The Boats have 0 Glory.

If using the Routine Procedures, the forces of Grindheim are Guarded.

Svala #

Svala fights beside the Group of Footmen as Captain. When joined to the Footmen, the Group rolls 15d6 to hit and has +3 when testing Resolve. When Duelling, Svala rolls 6d6 to hit.

ModeMEMOMIFSRTTraits
Footmen6+ / 5+ / 5+5+ / 8”6+ / 5+ / 6”84+2Defensive, Shieldwall
Duelling5+ / 5+ / 5+5+ / 8”6+ / 5+ / 6”24+2

Torpa #

The forces of Torpa have no Captain and 5 Fame. The Cut-Teeth warriors have 50 Glory. The Priests do not fight in Skirmishes.

The Cut-Teeth Warriors fight in Groups of 5 and all have earned the Berserk Bane Byname. Each Group is worth 6 Points. Roll 1d6 + 3 to calculate their bonus when fighting a Champion. Any of them may accept a Duel.

If using the Routine Procedures, the forces of Torpa are Ferocious.

ModeMEMOMIFSRTTraits
Skirmishing6+ / 4+ / 5+5+ / 8”6+ / 5+ / 6”104+3Shieldwall
Duelling6+ / 5+ / 5+5+ / 8”6+ / 5+ / 6”64+3-