The Mid-Isles

Kark #

Hjalmar has 5 Fame and 20 Glory. The other Trolls have 15 Glory.

If using the Routine Procedures, the Trolls are Bold.

Hjalmar and Siblings #

The trolls all fight as Champions. Hjalmar rolls 12d6 to hit. The others roll 8d6 to hit.

GroupMEMOMIFSRTTraits
Hjalmar5+ / 5+ / 5+5+ / 8”6+ / 5+ / -84+4Troll
Sibling5+ / 5+ / 5+5+ / 8”6+ / 5+ / -84+2Troll
Troll
Each turn, roll 2d6. Regain FS up to the lower result.

Abhaus #

The Purple Worm has 0 Fame and 40 Glory. It rolls 30d6 to hit.

If using the Routine Procedures, the Purple Worm is Ferocious.

Purple Worm #

MEMOMIFSRTTraits
5+ / 3+ / 5+6+ / 10”-303+2Reckless, Swallow
Swallow
If the Group inflicts enough hits to bring an enemy to 0 FS, it swallows the Group whole instead.

Argadnel #

Morgan / Magnhild has 0 Fame and 25 Glory.

If using the Routine Procedures, Morgan / Magnhild is Ferocious.

Morgan / Magnhild #

She rolls 14d6 to hit.

MEMOMIFSRTTraits
5+ / 4+ / 66+ / 12”-144+2Move Freely, Reckless, Vicious

Ortaq #

The Giants have 0 Fame and 15 Glory. The Goblins have no Captain, 0 Fame, and 0 Glory.

If using the Routine Procedures, the Giants are Bold and the Goblins are Cautious.

Giants #

The Giants each roll 15d6 to hit.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / -204+1-

Goblins #

The Goblins fight in Groups of 6 worth 4 points each. They roll 6d6 to hit.

MEMOMIFSRTTraits
6+ / 5+ / 5+5+ / 8”-35+2Cowardly, Nimble, Vicious

Hlesey #

The Unmade have no Captain, 0 Fame, and 15 Glory.

If using the Routine Procedures, the Unmade are Cautious.

Unmade #

The Unmade fight in Small Groups of 5 (worth 4 points) or Large Groups of 10 (worth 8 points).

SizeMEMOMIFSRTTraits
Small5+ / 5+ / 5+5+ / 8”6+ / 5+ / -64+5Reform, Unfeeling
Large5+ / 5+ / 5+5+ / 8”6+ / 5+ / -124+5Reform, Unfeeling
Reform
When this Group is reduced to 0 FS, roll 1d6. They return to full FS after that many turns.

Knartu #

The Berserkers have no Captain and 0 Fame. The Old Berserkers have 35 Glory. The Aspirants have 25 Glory.

If using the Routine Procedures, the Berserkers are Ferocious.

Berserkers #

All fight as Champions and roll 4d6 to hit. The Old Berserkers have the Berserker Byname.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / -44+2Self-Destruct, Unfeeling

Rhus #

Merfolk fight in Small Groups of 6 worth 4 points and Large Groups of 12 worth 8 points.

SizeMEMOMIFSRTTraits
Armoured, Small5+ / 4+ / 5+5+ / 6”6+ / 5+ / -124+3Shieldwall
Armoured, Large5+ / 4+ / 5+5+ / 6”6+ / 5+ / -244+3Shieldwall
Small5+ / 4+ / 5+5+ / 6”6+ / 5+ / -124+1-
Large5+ / 4+ / 5+5+ / 6”6+ / 5+ / -244+1-

Giant Lobsters roll 15d6 to hit and are worth 12 points each.

MEMOMIFSRTTraits
5+ / 3+ / 66+ / 10”-103+4Reckless

Dead Boat #

The Merfolk have no Captain, 0 Fame and 5 Glory.

If using the Routine Procedures, the Merfolk are Ferocious.

Beachhead #

The Armoured Merfolk have no Captain, 0 Fame, and 25 Glory.

If the main force arrives, the Armoured Merfolk have 20 Glory, the Merfolk have 10 Glory, and the Giant Lobsters have 15 Glory.

If using the Routine Procedures, the Armoured Merfolk are Guarded if the main force has not arrived. When the main force arrives, they are Bold.

Inland Pool #

The forces at the Inland Pool have no captain and 0 Fame. The Merfolk have 5 Glory. The Armoured Merfolk have 10 Glory and fight as Champions.

If using the Routine Procedures, they are Ferocious.

MEMOMIFSRTTraits
5+ / 4+ / 5+5+ / 6”6+ / 5+ / -44+3Champion, Challenger

Rohel #

The forces of Rohel have no captain and 0 Fame. They fight in Groups of 8 worth 3 points.

If using the Routine Procedures, they are Guarded.

MEMOMIFSRTTraits
6+ / 6 / 5+5+ / 6”6+ / 6 / 6”64+1-

Butchered Hamlet #

The Merfolk have no captain, 0 Fame, and 5 Glory.

If using the Routine Procedures, the Merfolk are Cautious.

Trecht #

Maurits has 4 Fame and 10 Glory. Sophia and Louise have 3 Fame and 15 Glory. The Armoured Footmen have 15 Glory. The Footmen have 10 Glory. The Skirmishers have 5 Glory.

If using the Routine Procedures, the forces of Trecht are Guarded if led by Maurits, Bold if led by Sophia, and Cautious if led by Louise.

Maurits #

Maurits fights as a Champion and rolls 4d6 to hit.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 6”6+ / 5+ / -44+3Champion, Challenger

Sophia #

Sophia fights as a Champion and rolls 6d6 to hit.

MEMOMIFSRTTraits
5+ / 5+ / 5+5+ / 8”6+ / 5+ / 12”64+3Champion, Challenger

Louise #

Louise fights beside a Group of Armoured Footmen. When joined to the Armoured Footmen, the Group rolls 14d6 to hit and has +2 when testing Resolve.

ModeMEMOMIFSRTTraits
Armoured Footmen6+ / 4+ / 5+5+ / 6”6+ / 5+ / 6”144+3Shieldwall
Duelling5+ / 5+ / 5+5+ / 8”6+ / 5+ / 6”44+3Champion, Challenger

Follega #

The Footmen in Follega have no Captain, 0 Fame, and 5 Glory.

If using the Routine Procedures, the forces in Follega are Guarded.